Custom Volumetric clouds with a storm effect, Custom skybox and the inclusion of mini project 1.
Unreal Vcam Camera work linking directly to a phone.
Niagara effects of a powerful blue beam.

Mini Project 1 -
The beam effect is made from two main components, a custom material to form the shape/design of the beam via sampling the included water texture in unreal engine and funnelling through various nodes to make a beam sprite ready to plug into Niagara. In Niagara taking the fundamentals of the beam pre set, altering and adding various nodes to get a desired look/shape and then plugin i

Mini Project 2 -
In unreal engines plugin libary theirs a unique plugin called vcam. With this mini project I decided to get a understanding and set up a virtual camera. In order to set this up I had to link my computer to and external device, which in this case would be my phone. This allows each minuet movement to be directly mapped into the unreal level. On the external device it gives you a wi

Mini Project 3 -
A custom volumetric cloud material is the most complex out of all the mini projects. A series of nodes interacting with each other in order to specifically create a unique custom volumetric clouds and a customizable storm effects. Custom nodes written in C++ and a range of variables.

Sketches and material references in order to get a good understanding and a strong basis to work on.



High and low Polly modelling including unwrapping in 3ds max, texturing in substance painter and vines later added via a vine pack on fab.


This is not the only asset made but its the one worth mentioning, other assets like décor (Aztec pillars), broken mountain chunks and etc. Other assets where from Fab which include a range of foliage and a skull model.
2025 Bisnos VFX