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Igor Polewaczyk
BisnosVFX
Home
FMP 2025-2026
Archive
Secret Game
Contact Me
More
  • Home
  • FMP 2025-2026
  • Archive
  • Secret Game
  • Contact Me
Igor Polewaczyk
BisnosVFX
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  • Secret Game
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Archives (2022 & earlier)

ARCHIVED COLLECTION

    One Last Knight FMP Year 2 Submission (Q3 2022)

    This is the second year college final major project that would be my first complete diorama with a realist approach. A moment in time of the aftermath of a battle between knights in a dark gloomy landscape.

    Seasonal Island Adventure FMP Year 1 Submission (Q3 2021)

    The first diorama and the first final major project in college that shows the start of the journey in becoming a 3d environment artist. Heavy inspiration from human fall flight displaying the array of environments in one.

    BomberMan Reimagined Project (Q3 2021)

    A 3D reimagination of bomber man with Niagara effects. A simple but fun approach to a interpretation of a existing game. 

    A LITTLE MORE ABOUT THESE PROJECT

    One Last Knight

    BomberMan Reimagined

    One Last Knight

    This was my second Fmp submission for college. It gave me free range to explore options and direction but I decided to go for more a realistic approach than my first Fmp in my first year of college. I modelled the hero asset which is the sword and the bridge to set a scene, built the scene in unreal engine 4 using free assets and creating Niagara effects to make some atmospheric lighting.

    Seasonal Island

    BomberMan Reimagined

    One Last Knight

    This my first Fmp submission for year 1 of college. These were the begging steps of creating and experimenting. Largely inspired by human fall flat and I wanted to capture seasons in the form of islands in a stylized matter. The same techniques used as most of my projects trying to utilize unreal engines potential.

    BomberMan Reimagined

    BomberMan Reimagined

    BomberMan Reimagined

    In the first year of college we were tasked to remagine a 2d game into a 3d style. My choice was bomber man and decided to make different types of bombs with a simple overview on how this would work in game. I modelled and textured a simple bombe, popped it into unreal engine and used Niagara to make some effects to help represent the different elements.

    Desert Oasis

    Character Design

    BomberMan Reimagined

    This was a personal project to make a simple dessert hangout spot. Mostly consists of free to use asset bar the rusty structures. A simple play around in unreal engine.

    Character Design

    Character Design

    Character Design

    This project dives into using Marvellous designer to create realistic clothing simulations. Tasked to design a post apocalyptic character I decided to take a unique route to achieve such.

    Crys Knife

    Character Design

    Character Design

    This was my first ever 3d modelling task set to use at the very begging of college. Tasked to make and interpret a cry's knife in pour own style. Modelled in 3ds Max and textured in substance painter. 

      2025 Bisnos VFX

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