Project Blue is a virtual production group project witch gave us a opportunity to use and learn all about virtual productions. I personally taken the role of creating the major environment as shown, acting and sound design.
This is a experimental project revolving the use of PCG. Creating a script that allows on the go adjustments.
Space Traveller is demonstration of the use of Niagara effects and making a short cinematic piece with a basic mechanic to actualize the cutscene.
Project blue is a 8 person group project completed as a module in our second year of studies. I was responsible to creating the final room in unreal engine which mostly consist of kit bashing bar the control panel and the screen. All done in unreal Engine other than modelling the control panel which was done in 3dsmax and texturing in substance painter
Apart of a first year module to accurately model real life items. I decide to model a Nintendo Switch lite, Game Cube, Wii and a Gameboy which I only had to texture 2 which was the Switch lite and the Game Cube. Modelling in 3ds Max, texturing in substance painter and beaty shots done in unreal engine.
This was a quick personal project in year 1 to make modular stackable stylized building and create a environment to go with it. Modelling done in 3ds max, texturing in substance painter and scene was done in unreal engine.
This was a year 1 rookies submission to design something interactable that would lead to a cutscene. Modelled and textured the space ship, designed the sun with Niagara effect in unreal engine and set up a playable interaction to trigger a cutscene.
A year 2 project with the main concept of utilizing and understanding pcg. All foliage and river water is done entirely via pcg with manually added lampposts and a bridge. All done in unreal engine






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